Market Rush
Docs · v0.3 · September 2026

The rulebook
behind the cabinet.

How $MARKETRUSH is supplied, locked, sold, burned and grown — and what has to be proven before each next step. Read it here, or take the PDFs with you.

1BInitial supply
3%Developer allocation
7 daysInitial token lock
50 / 50Marketing / burn

Planned policies. Contract deployment and on-chain execution are not yet verified.

Product & token roadmap

Six phases.
Each one gated by evidence.

Transparent allocation. Verifiable execution. Conditional market expansion.

  1. 01Prototype available

    Foundation

    • 1v1 duels, rooms and solo practice
    • Free XP and optional wallet identity
    • Validate devices, latency and abuse controls

    Gate: documented product readiness and support.

  2. 02Planned

    Launch + week one

    • Initial supply: 1,000,000,000 tokens
    • Developer allocation: 30,000,000 tokens (3%)
    • Lock all 30 million for seven days from TGE

    Evidence: funded lock, UTC timestamps and pool controls.

  3. 03After the seven-day lock

    Unlock + execute

    • Sell 15,000,000 tokens for marketing
    • Burn 15,000,000 tokens; publish proof
    • Report sale proceeds and marketing spending

    Further buybacks use allocated realized developer profit.

  4. 04Application target

    CoinGecko / CoinMarketCap

    • Review first-stage launch and game results
    • Prepare verified supply and market data
    • Apply to CoinGecko and/or CoinMarketCap

    Applications are not approvals or exchange listings.

  5. 05Conditional exchange target

    Tier 3 to Tier 2

    • Evaluate suitable initial trading venues
    • Demonstrate legitimate activity and liquidity
    • Meet each exchange's integration and review needs

    No venue agreement or listing date is claimed.

  6. 06Long-term ambition

    Tier 1 + product scale

    • Pursue major-exchange consideration
    • Expand seasons, cosmetics and creator content
    • Maintain public reports and game reliability

    Requires operating maturity and exchange approval.

Ongoing policy · each new $100K market-cap milestone

Staged buybacks and burns funded by realized net developer profits at successive new $100K milestones. Each threshold is counted once. Profit allocation, funded budget and execution limits must be published before activation.

Whitepaper · v0.3

Game, token policy
and roadmap.

A competitive browser arcade inspired by crypto and US equity markets, with an optional token ecosystem and a publicly documented developer allocation. The game is the foundation. Token distribution, marketing funding, buybacks and exchange expansion follow explicit policies, verifiable records and operational readiness.

01 / Product and positioning

The Market Rush experience

Market Rush is a browser-based arcade game that turns familiar market themes into short competitive sessions. Players collect assets inspired by BTC, ETH, NVDA, AAPL and TSLA while avoiding red candles and responding to changing arena conditions. These are game elements, not claims on the underlying financial assets.

The project is designed around accessible gameplay, repeat participation and community identity. The base game remains free to play. Holding $MARKETRUSH is not required to enter a standard match, and purchased cosmetics must not improve a player's competitive advantage.

Game elementCurrent implementation
Match formatOnline 1v1 duels, public matchmaking, invitation rooms and solo practice.
Session rulesFive lanes, three lives and a maximum duration of 60 seconds. The survivor wins; otherwise the highest score wins when time expires. Equal scores draw.
Market eventsSimulated market crash, good-news rally and jobs-report shock. These are scripted scenarios, not a live economic-news feed.
Identity and scoringOptional wallet sign-in; game servers validate scoring and store profiles, rooms and XP.
Free progressionWin: 100 XP. Draw: 50 XP. Completed loss: 25 XP. Solo practice: one XP per 20 points. Forfeits earn no XP.
XP and tokens serve different purposes

XP is a free progression record. It cannot be purchased, transferred or redeemed, and there is no automatic XP-to-$MARKETRUSH conversion. Standard duels do not use deposits or player-funded stakes. No losing player's token balance is transferred to the winner.

Implementation status

A multiplayer prototype and eight automated backend tests have been completed. Real-wallet testing, cross-device performance, load testing and abuse resistance remain validation work. No independent audit, active-user total, revenue, exchange agreement or token launch is claimed by this document.

The token policies below describe the intended next stage. The game remains server-operated; wallet connectivity does not make its gameplay fully decentralized.

02 / $MARKETRUSH

Token design and allocation

$MARKETRUSH is the proposed ecosystem token of Market Rush. Its intended uses include optional cosmetics, community experiences and non-binding input on future content. These utilities are planned; the current prototype does not yet process token payments.

ParameterSpecification or disclosure status
Project and tickerMarket Rush / $MARKETRUSH. This English edition replaces the earlier proposed ticker.
Project domainmarketrush.fun. Domain deployment and published contract records still require verification.
Target networkRobinhood Chain; intended token interface: ERC-20. Final contract and permissions must be published before launch.
Initial supplyS = 1,000,000,000 MARKETRUSH tokens. This is the confirmed initial supply specification; contract deployment still requires verification.
Developer allocation30,000,000 tokens (3% of S) across disclosed developer-controlled launch wallets in aggregate. Locked for the first seven days.
Other distribution970,000,000 tokens (97% of S). Public distribution, liquidity and other allocations must be itemized; this is not a claim of circulating supply.
97% · other distribution
970,000,000 other distribution 30,000,000 developer (3%) → 15M marketing sale + 15M burn

Allocation arithmetic

Developer allocation = 30,000,000 tokens. After the seven-day lock, 15,000,000 tokens are designated for sale to fund marketing and 15,000,000 for burn. Each portion equals 1.5% of the initial one-billion supply. The 50/50 split refers to token quantity, not proceeds or market capitalization.

If the 1.5% burn is implemented through a genuine supply-reducing token burn, and no other issuance or burn occurs, outstanding supply becomes 985,000,000 tokens. A transfer to an inaccessible address may remove spendable tokens without reducing the contract's reported totalSupply; those methods must not be presented as equivalent [2].

Utility and holder rights

Ownership does not confer equity, dividends, a claim on marketing funds, guaranteed yield or a right to redemption. A working cosmetic-purchase flow is a target for token activation. Final supply, launch mechanism, admin permissions and allocation wallets must match the published contract.

03 / Lock, marketing and initial burn

The seven-day developer policy

The developer allocation is intended to be locked for seven consecutive 24-hour periods. For this specification, the reference start is the publicly announced token-generation event (TGE). Exact UTC start and release timestamps must be published before launch. The allocation should be funded into a verifiable lock contract no later than TGE.

TGE → day 7 30,000,000 tokens (3%)

Publish the funded lock contract, beneficiary, amount and release timestamp. Verify whether any administrator can withdraw early or change the schedule.

After release · marketing 15,000,000 tokens (1.5%)

Sell the marketing-designated half. Disclose execution records and direct net proceeds into the identified marketing wallet.

After release · burn 15,000,000 tokens (1.5%)

Burn the other half and publish transaction evidence and the resulting supply accounting. Burn execution does not depend on the sale being profitable.

Marketing proceeds and execution

The policy commits 100% of net proceeds from the marketing-designated sale to marketing. Net proceeds means realized sale proceeds after disclosed, unavoidable transaction and execution fees. Report gross proceeds, fees, net proceeds, spending and the unspent balance separately.

Unlocking makes tokens transferable; it does not ensure that the full amount can be sold immediately at the displayed price. The sale should use a pre-disclosed execution window and position limits appropriate to liquidity. Any unsold balance remains earmarked for marketing and must not be described as spent or burned.

The marketing wallet should publish a spending log covering approved campaigns, vendors, delivered work and outcomes. Related-party payments must be identified. The 1.5% sale allocation is not an unlimited fundraising mandate, and proceeds are not developer profit under this policy.

What this lock does not establish

A seven-day lock is short and creates a known post-unlock supply event. It is not a liquidity lock, long-term vesting schedule or guarantee against selling pressure. Pool ownership, liquidity controls and any other insider holdings require separate disclosure. No lock or burn should be advertised as completed before its evidence is available.

04 / Every additional USD 100,000 milestone

Milestone buyback and burn

The developer intends to fund gradual $MARKETRUSH buybacks and burns from realized net developer profits as new market-cap milestones are reached in USD 100,000 increments. Purchased tokens, rather than cash profits themselves, are burned. The policy is not a price floor or a promised return.

Proposed operating rules

The following rules make the milestone policy measurable. They are proposed implementation details and must be ratified, funded and published before activation. No automated buyback contract or monitoring service is claimed to exist.

RuleProposed definition
Milestone sequence$100,000; $200,000; $300,000; and subsequent $100,000 multiples. Start with the first threshold strictly above the reference market cap at program activation. No retroactive obligations.
Valuation basisReference market cap = 30-minute time-weighted USD price × verified circulating supply. Publish the price venue, conversion source and supply method. Do not substitute fully diluted valuation without a disclosed policy change.
QualificationA threshold qualifies after the reference value remains at or above it for 30 consecutive minutes. Invalid data or insufficient liquidity suspends qualification.
Once-only treatmentRecord each threshold once. A fall and recovery does not retrigger it. If several thresholds qualify together, queue each new one; do not duplicate or silently skip entries.
Execution and evidenceExecute from the disclosed, funded budget under published limits. Burn the tokens actually acquired and link each purchase and burn to its milestone record.

Profit-funded execution

The funding source is realized net developer profit. Publish the originating activity and profit after attributable costs. Unrealized gains, token inventory and funds earmarked for marketing do not qualify. The profit percentage committed, per-milestone cap, funded balance and execution limits remain to be set. Stage purchases within that available budget; do not count the same profit twice.

A milestone is marked completed only after the purchase and burn are verified. If funding or execution conditions fail, publish it as pending or suspended with the reason. Token scarcity does not guarantee higher prices, and a higher quoted market cap does not create spendable project revenue.

05 / Progression by evidence

Roadmap and market access

Expansion follows a successful first launch stage, not a promised valuation. Only the seven-day developer lock has a fixed duration in this policy. The remaining stages are conditional objectives, without guaranteed listing dates or exchange commitments.

PhasePlanned deliveryProgression condition
01 / FoundationPrototype availableRefine duels, solo play and wallet sign-in; validate devices, connection recovery and abuse controls.Game tests, named operator, support process and basic performance reporting.
02 / Launch and week onePlannedFinalize token and 97% distribution; publish pool details; fund and verify the 3% developer lock.Contract, launch timestamp, lock evidence and operational support available.
03 / Post-unlock executionAfter day 7Sell 1.5% of initial supply for marketing; burn 1.5%; publish records. Fund staged milestone buybacks from disclosed realized developer profits.Auditable sale, burn and marketing records; no unresolved critical incident.
04 / Market-data applicationsConditionalApply to CoinGecko and/or CoinMarketCap after first-stage review and eligibility checks.Complete website, explorer, supply disclosures and usable market data; provider approval required.
05 / Initial exchange accessConditionalEvaluate suitable Tier 3 venues, then pursue stronger Tier 2 distribution where justified.Network integration, security review, liquidity, operating budget and each venue's approval.
06 / Major exchange ambitionLong-term objectiveSeek Tier 1 consideration while expanding seasons, creator content and game reliability.Sustained legitimate activity, operating maturity and successful exchange diligence.
A practical definition of first-stage success

Proposed internal gates: complete the lock and initial burn disclosures; reconcile marketing proceeds; close critical incidents; and demonstrate at least 100 completed human duels with a normal-completion rate of 95% or better. Publish the measurement window and real results. These targets are not achievements or listing criteria.

CoinGecko and CoinMarketCap are market-data services, not exchanges. Listings and applications are separate events. "Tier 3", "Tier 2" and "Tier 1" are project planning labels, not standardized ratings or evidence that any venue has agreed to list the token [3][4].

06 / Operating commitments

Governance and material risks

Disclosure before promotion

Publish the contract address, supply methodology, developer-controlled wallets, funded lock, release timestamp, pool controls and relevant admin permissions. Use verified contract links as the token identifier; a ticker can be copied. Do not describe applications, negotiations or submitted documents as confirmed partnerships.

Separate responsibilities and funds

The token lock, marketing wallet and buyback wallet should have distinct purposes and public records. A multisignature control model and independent review are recommended for managed funds, but neither is claimed as deployed. Name the operator responsible for signing, reporting and incident response.

Report marketing transactions, initial and subsequent burns, milestone status, remaining buyback funds and policy changes. A seven-day lock does not by itself constrain other wallets or guarantee execution of a later buyback. Any further insider allocation, acquisition or related-party payment must be disclosed.

Developer unlock

Selling 1.5% of initial supply after one week may produce significant selling pressure, particularly in a shallow pool. Marketing funding is not a promise of returns.

Buyback capacity

Milestones may occur without realized developer profit. Buybacks require allocated cash profits and can remain pending or be suspended when that budget is unavailable.

Burn accounting

Burn evidence must distinguish reduced totalSupply from merely inaccessible balances. Neither mechanism guarantees demand or price appreciation.

Market integrity

Short-term prices, circulating-supply estimates and liquidity can be unreliable. Do not use fabricated activity, wash trades or misleading volume to qualify milestones or listings.

Product and security

Server validation is not complete bot resistance. Real-wallet tests, load tests, contract review and key-management controls are still needed.

External approvals

Data platforms and exchanges control their own reviews. Rejection, delay, network incompatibility and continuing compliance requirements may prevent expansion.

No liquidity, exchange access or investment performance is guaranteed.

07 / Version control

Launch disclosures and references

This version confirms a one-billion initial supply and realized developer profits as the source of staged buybacks and burns. The 3% developer allocation, seven-day lock and 50/50 disposition remain unchanged. Operational disclosures are still required.

ItemRequired final disclosure
Supply and other allocationInitial supply: 1,000,000,000 tokens. Disclose destinations for the remaining 970,000,000 tokens, issuance permissions and beneficial ownership.
Seven-day lockTGE and UTC release time; contract, beneficiary and funding transaction; any early-release or admin powers.
Marketing sale and burnSale window and limits; marketing wallet; fee treatment; burn method; reporting schedule and transaction references.
Buyback activationRealized developer-profit records; committed profit percentage; funded balance; milestone cap; price and supply sources; execution and suspension rules.
Market accessLaunch-stage results; truthful application status; target venue fit; network support; budget and operator contact.

References and evidence boundary

  1. Project source: Market Rush multiplayer prototype, backend test suite and README; commit c07163917b68734a83bada1418032e59d5164066. Implementation and local tests do not establish an independent audit, user adoption or completed token operations.
  2. OpenZeppelin Contracts, ERC20 API: supply-reducing burn behavior. Final token behavior depends on the contract actually deployed. docs.openzeppelin.com ↗
  3. CoinMarketCap, Listings Criteria: tracked-listing guidelines and discretionary review. Meeting guidelines does not guarantee acceptance. coinmarketcap.com ↗
  4. CoinGecko, cryptocurrency listing and curation explanation. Inclusion is a platform decision, not a project-controlled milestone. coingecko.com ↗

Version and publication policy

This English edition uses $MARKETRUSH and the intended project domain marketrush.fun. It does not claim affiliation with any named network, wallet, company, data service or exchange. Publish material policy changes before execution and retain prior versions for comparison.